TY - GEN N1 - 24 cm N2 - For the past several years, the event known as the Long Night of Museums has been organized in numerous places in Poland, as it is in Western European countries. During this event multiple museums transform their exhibition spaces and nearby areas. Some parts of the cities (mainly historical centres) also change their everyday features. Many accompanying attractions engage our senses, brains and imagination. Although the attractions of the Long Night of Museums are meant for educational and popularising purposes, they are also considered ludic practices. The author attempts to find out whether the latter function predominates over the primary, educational role. Images of the past are recalled, on the one hand, to indirectly communicate what, and in what manner, is remembered, and on the other hand they become a ludic element. The case study focused on Cieszyn’s Long Night of Museums (Cieszyńska Noc Muzeów) shows how a general idea is implemented in a local context, i.e. in an even which is a local festival that makes use of the characteristics of the town and the the region which, in relation to large urban agglomerations, belong to the periphery L1 - http://rcin.org.pl/Content/67903/PDF/WA308_88509_P1505_Noc-Muzeow-w-peryfer_I.pdf M3 - Text J2 - Long Night of Museums in a peripheral town. Popularization – entertainment – carnival? J2 - Journal of Urban Ethnology 16 (2018) PY - 2018 EP - 127 KW - Cieszyn KW - Cieszyn Silesia KW - Long Night of Museums KW - ludic KW - city A1 - Studnicki, Grzegorz PB - Instytut Archeologii i Etnologii PAN VL - 16 CY - Kraków SP - 111 T1 - Noc Muzeów w peryferyjnym mieście. Popularyzacja – zabawa – karnawał? UR - http://rcin.org.pl/dlibra/publication/edition/67903 ER -