RCIN and OZwRCIN projects

Object

Title: Światowość "EverQuestu": odkrywając dwudziestopierwszowieczną fikcję

Creator:

Klastrup, Lisbeth

Date issued/created:

2017

Resource type:

Text

Subtitle:

Teksty Drugie Nr 3 (2017)

Publisher:

IBL PAN

Place of publishing:

Warszawa

Description:

21 cm ; Pol. text, eng. summary

Type of object:

Journal/Article

References:

1. Bartle, Richard. (2003). Designing Virtual Worlds. New Riders.
2. Bolter, J. D. and Grusin R. (1999). Remediation: Understanding New Media. Cambridge, MA, MIT Press.
3. Castranova, E. (2005) Synthetic Worlds - The Business and Culture of Online Games. Chicago, University of Chicago Press.
4. Farmer R. and Morningstar C. (1991). "The Lessons of Lucasfilm’s Habitat" in Benedikt, Michael (ed.): Cyberspace - First Steps. Cambridge, Massachusetts, MIT Press.
5. Fencott, P. C. (1999). "Presence and the Content of Virtual Environments". Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available HTTP http://web.onyxnet.co.uk/Fencott-onyxnet.co.uk/pres99/pres99.htm. (29 October 2006).
6. Fine, G. A. (1983). Shared Fantasy - Role-Playing Games as Social Worlds. Chicago, Chicago University Press.
7. Frasca, G. (2002). "The Sims: Grandmothers are Cooler Than Trolls". Game Studies, vol. 1, nr.1, July 2001. HTTP: http://www.gamestudies.org/0101/frasca (29 October 2006).
8. Fron, J., Fullerton,T., Morie, J.F, and Pearce, C. (2007). "Playing Dress-up: Costumes, Roleplay and Imagination". Paper presented at the Philosophy of Computer Games Conference, January 24-27, 2007. Retrieved January 5, 2009 from http://game.unimore.it/Papers/C_Pearce_Paper.pdf.
9. Juul, J. (2005). Half Real:Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
10. Klastrup, L. (2003). Towards A Poetics of Virtual Worlds - Multi-user Textuality and The Emergence of Story. Copenhagen: IT University of Copenhagen.
11. Klastrup, L. (2007). "Why Death Matters: Understanding Gameworld Experience" in Journal of Virtual Reality & Broadcasting, 4 (2007), no. 3, May 2007.
12. Klastrup, L. (2008). "What makes World of Warcraft a World? A Note on Death and Dying" in Digital Culture, Play and Identity - A World of Warcraft Reader (eds. Corneliussen, Hilde & Walker, Jill). Cambridge, MA: MIT Press.
13. Klastrup, L: (2006). "Death Matters: Understanding Gameworld Experiences", in Proceedings from the Advances in Computing Entertainment Conference (ACE) 2006. ACM Digital Library: http://portal.acm.org/citation.cfm?id=1178859&coll=ACM&dl=ACM&CFID=12434038&CFTOKEN=73705961.
14. Küchlich, J. (2003). The Playability of Texts vs. the Readability of Games, Proceedings of the Level Up Conference 2003, ed. M. Copier and J. Raessens. Utrecht, Utrecht University.
15. Meadows, M. (2002). Pause & Effect: The Art of Interactive Narrative. Indianapolis, New Riders Publishing.
16. Ronen, R. (1994). Possible Worlds in Literary Theory. Cambridge, Cambridge University Press.
https://doi.org/10.1017/CBO9780511597480
17. Ryan, M-L. (1991). Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington, Indiana University Press.
18. Searle, John R. (1975). "The Logical Status of Fictional Discourse" in Expression and Meaning: Studies in the Theory of Speech Acts. Cambridge: Cambridge University Press.
19. Taylor, T. L. (2006). Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press.
20. Todorov, T. (1977). The Poetics of Prose. Trans. Richard Howard. Oxford : Blackwell.
21. Tosca, S. (2002). "The EverQuest Speech Community" in Mäyra, Frans (Ed.): Computer Games and Digital Cultures Conference Proceedings. Studies in Information Science 1.Tampere: Tampere University Press, 2002, pp. 341-355.
22. Tosca, S. and Klastrup, L. (2009): "Because it just looks cool! - Fashion as character performance: The Case of WoW" in Journal of Virtual Worlds Research, vol. 1, no 3, 2009.
https://doi.org/10.4101/jvwr.v1i3.305
23. Yee, N. (2001). The Norrathian Scrolls: A Study Of EverQuest. Haverford University. Available HTTP:http://www.nickyee.com/eqt/home.html. (29 October 2006).

Relation:

Teksty Drugie

Issue:

3

Start page:

87

End page:

115

Detailed Resource Type:

Article : original article

Format:

application/pdf

Resource Identifier:

oai:rcin.org.pl:66250 ; 0867-0633 ; 10.18318/td.2017.3.6

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Rights Reserved - Free Access

Terms of use:

Copyright-protected material. May be used within the limits of statutory user freedoms

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Access:

Open

Object collections:

Last modified:

Oct 2, 2020

In our library since:

Sep 26, 2018

Number of object content downloads / hits:

1236

All available object's versions:

https://rcin.org.pl/publication/85804

Show description in RDF format:

RDF

Show description in RDFa format:

RDFa

Show description in OAI-PMH format:

OAI-PMH

×

Citation

Citation style:

This page uses 'cookies'. More information